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Game studios, please agree on a rerelease naming convention

Game studios, please agree on a rerelease naming convention
Written by Publishing Team

Naming a product is easier said than done. For games, you need to find a name that is unique, memorable, but also somewhat descriptive. Once a brand is established, names can carry a lot of weight, as evidenced by franchises like The Elder Scrolls, Final Fantasy or Call of Duty. The names of individual games can be successful or incorrect, but one trend that is an almost universal problem is the re-release of games.

We’ve routinely seen remakes, remodels, reboots, all kinds of re-releases for two decades or more now. But one thing the game industry hasn’t been able to agree on is the way these releases are named so that players clearly know what they’re buying.

The problem started in earnest on PlayStation 4 and Xbox One, with plenty of PS3 and 360 games getting the remastered or remastered treatment, but it has only gotten worse in recent years. The rereleases themselves are not the problem. I like the fact that I can play something like Kingdom Hearts II On my PS4 with all the extra content, faster loading, and at 60fps. But I am pleading with game studios to clarify what they are marketing. This starts with a good title.

what’s in a name?

My frustrations caught on because of the upcoming Advanced Wars 1 + 2: Re-boot Camp For Nintendo Switch. When you look at this title, what do you expect it to be? Personally, I suppose it was a reboot of the series (I mean, literally “reboot” in the title). But this is not what it actually is. It is a new version of the first two games. It almost feels intentionally misleading just to sneak a word game into the title.

I don’t mind a nice title, but that can be confusing when it comes to remakes, reboots, reboots, or any other type of re-release. Seriously, what is he doing Red Faction: Re-Mars-tered even mean? what about Darksiders II: Deathfinitive Edition? If you don’t already know, can you say with confidence if this is a remake, a remake, or even just a game of the year edition with all the content?

It doesn’t just end up confusing game companies to potential buyers by obfuscating what the game actually is with weird names. Even common terms, such as Definitive Edition, Special Edition, and Anniversary Edition, do not have a firm definition that we can rely on. Takes Skyrim As a prime example. It contains the original, then a special edition, followed by the Legendary Edition, and most recently the Anniversary Edition. How is anyone supposed to know what these packages include without referring to a spreadsheet? The problem is that even once Act You know, you can’t transfer that knowledge to other games. Skyrim: Anniversary Edition It is remastered, but Hello And Halo 2: Anniversary are new editions.

Advance Wars 1 + 2 Re-Boot Camp Title Card.

Sony has made this even more complicated over the past year with director cuts. For the average consumer who doesn’t follow the news, what does this term mean? In films, the director’s cut includes content that was not cut on the stage. In games like Ghost of TsushimaDirector’s Cut includes PS5 technology enhancements and new content designed for release.

It’s getting tiring to simply know what the game is or what it’s going to be. for this reason Final Fantasy 7 Remake And all the Resident Evil editions feel like a breath of fresh air. They could have been called something like Final Fantasy 7: ReMako-ed or Resident Evil 2: Remade, But their direct surnames leave no ambiguity as to what they are.

Refactoring, Enhancements, Reboots

A Sith lord in the Star Wars: Knights of the Old Republic Remake Trailer.

The lack of any consistency in naming conventions goes beyond making the consumer have to work just to know what to buy. He has reached the point where even the paraphrased and reformulated words are no longer fully intelligible, despite the fact that they must be self-explanatory.

The remake is exactly what it sounds like – a game made entirely again – while the remaster is just an improved version of an existing game. Thanks to all these other names that confuse the space, people who follow games have to guess themselves when they encounter a game called remake or remake. We shouldn’t read an article yet Star Wars: Knights of the Old Republic Remake It was announced to see if it was, in fact, a remake.

I’ve never been a proponent of games needing to follow or copy other art forms. Games are not movies, books, TV shows, or anything else. They are unique works that combine artistry and artistry in equal measure. However, in this case, our industry can learn from other examples. Films generally share a standard naming convention, with some outliers. You have the Lord of the Rings , Extended versions, and then things like 4K and UHD Blu-Ray versions, and that basically corresponds to every movie that gets additional versions. We don’t have to spend time puzzled over what the Lord of the Rings: The Re-Shire-ed Edition means.

Such titles effectively work against the game’s own interests. Is it worth it to make a funny half pun if it means that the majority of the market is confused about what your product is? I don’t think so personally, and would love to see games begin to standardize the way we call remakes, enhancements, and re-releases.

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